• Link to Facebook
  • Link to LinkedIn
  • Link to X
  • Link to Instagram
ICRG - International Center for Responsible Gaming
  • About Us
    • Our Mission
    • Our Team
    • Our Funding
  • Our Research
    • Our Process
    • Funded Research
    • Resources
    • Apply for ICRG Funding
    • Brief Biosocial Gambling Screen
    • Gambling and Health Series
  • What You Can Do
    • Industry Professionals
    • Tribal Nations
    • Regulators & Policymakers
    • Treatment Providers
    • The Wider Public
  • Insights
    • Thought Leadership
    • Tribal Engagment
    • Events Recap
    • Research Highlights
    • Press Releases
    • Blog
  • Events
    • Upcoming Events
    • Events Calendar
    • Webinars
    • Past Webinars
  • Connect With Us
    • Contact Us
    • Get Help
    • Donate
  • Donate
  • Click to open the search input field Click to open the search input field Search
  • Menu Menu
Blog - Latest News
Uncategorized

New Research On Youth Video Game Playing

With publication of theDSM-5likely to move Pathological Gambling from its current clinical classification as an Impulse Control Disorder to a new category called “Addiction and Related Disorders,” there is growing interest in other potential “behavioral addictions.” One such behavior, video game playing, is the subject of a new study conducted by researchers at Yale University School of Medicine and published in the journalPediatrics(Desai, Krishnan-Sarin, Cavallo, & Potenza, 2010).

The researchers surveyed 4,028 representative adolescents about their video game playing, substance use, physical and mental health, high risk behaviors, and demographics. The results showed that moderate video game playing was not associated with any negative health outcomes in boys, but girls who played video games were more likely to have gotten into a serious fight or carried a weapon to school. One reason for this gender difference may be that playing video games is normative for boys (over 75 percent of boys surveyed played video games) but not for girls. The researchers cautioned against blaming video games for making girls more aggressive as it is equally possible that more aggressive girls are drawn to video game playing.

About 5 percent of the adolescents surveyed met the researchers’ criteria for problematic gaming (defined as trying to cut back, experiencing an irresistible urge to play, and experiencing a growing tension that can only be relieved by playing video games), with boys meeting the criteria about twice as often as girls. Adolescents meeting the criteria for problematic gaming were also more likely to regularly smoke cigarettes, use drugs, be depressed, and have been in serious fights.

More information on the article inPediatricsis available onthe journal’s website. What are your thoughts on this or other possible behavioral addictions? Tell us in the Comments section below.

References

Desai, R. A., Krishnan-Sarin, S., Cavallo, D., & Potenza, M. N. (2010). Video-gaming among high school students: health correlates, gender differences, and problematic gaming.Pediatrics,126(6), e1414-1424. doi:10.1542/peds.2009-2706

NCRG staffResearch Updatebehavioral addictionsvideo games

January 5, 2011/by icrg_admin
Share this entry
  • Share on Facebook
  • Share on X
  • Share on Pinterest
  • Share on LinkedIn
  • Share on Tumblr
  • Share on Vk
  • Share on Reddit
  • Share by Mail
Search Search

Recent Posts

  • CAN PROBLEM GAMBLING COEXIST WITH OTHER MENTAL HEALTH ISSUES?
  • UNDERSTANDING RISK FACTORS ACROSS SPORTS BETTING AND CASINO GAMBLING
  • NEXT.IO AND TRENDS FROM ICRG PRESIDENT MICHAEL SOLL
  • SPOTLIGHT ON ICRG-FUNDED RESEARCH: RETHINKING GAMBLING HARM THROUGH A NEW LENS: “GAMBLING SATISFACTION”
  • TREATING GAMBLING TODAY: A STRONG TURNOUT AND MEANINGFUL IMPACT IN NEW MEXICO

Categories

  • Blog
  • Centers of Excellence
  • Conference
  • Events Recap
  • Gambling Addiction
  • Industry
  • Media
  • News Release
  • Position Available
  • Press Release
  • Project Grants
  • Public Health
  • Research Highlights
  • Research Milestones
  • Resources
  • Scientific Achievement Award
  • Thought Leadership
  • Tribal Engagment
  • Uncategorized

Events

  • Upcoming Events
  • Events Calendar
  • Webinars
  • Past Webinars
ICRG logo

About Us

  • Our Mission
  • Our Team
  • Our Funding

Our Research

  • Our Process
  • Funded Research
  • Resources
  • Apply for Funding
  • Brief Biosocial Gambling Screen
  • Gambling and Health Series

What You Can Do

  • Industry Professionals
  • Tribal Nations
  • Regulators & Policymakers
  • Treatment Providers
  • The Wider Public

Insights

  • Thought Leadership
  • Tribal Engagment
  • Events Recap
  • Research Highlights
  • Press Releases
  • Blog

Connect With Us

  • Contact Us
  • Get Help
  • Events
  • Donate
© Copyright - ICRG - International Center for Responsible Gaming
  • Link to Facebook
  • Link to LinkedIn
  • Link to X
  • Link to Instagram
Link to: Balancing Research And Respect: Researching Indigenous Populations Link to: Balancing Research And Respect: Researching Indigenous Populations Balancing Research And Respect: Researching Indigenous Populations Link to: New Study Examines Potential Of Alzheimer’s Drug For Treating Pathological Gambling Link to: New Study Examines Potential Of Alzheimer’s Drug For Treating Pathological Gambling New Study Examines Potential Of Alzheimer’s Drug For Treating Pathological...
Scroll to top Scroll to top Scroll to top